Have a question, a bug to report, or feedback about how Vitric plays on a particular device? Email is the fastest path.
Email SupportTap a shard to select it, then use the on-screen rotate and flip buttons. Vitric is built around single-finger controls — there are no two-finger gestures to learn, and the whole game is playable one-handed.
On harder panes a shard needs the right orientation as well as the right spot. If a piece looks like it should fit but won't lock, try flipping it — it may be mirrored.
A shard locks when it is close enough in both position and angle to its home. Nudge it nearer and rotate it to roughly the right angle — the snap is generous, but a piece that's flipped the wrong way or far off-angle won't catch.
If you're stuck finding where a shard belongs, turn on the Placement Guide in Settings. It shows a faint outline of each shard's home in the pane.
Open Settings inside Vitric and confirm Sound Effects and Haptics are enabled. Haptics use Apple's Core Haptics engine, which is available on iPhone 8 and newer; iPad does not support Core Haptics, so the pane confirms locks with sound and visuals there.
On iPhone, also check Settings → Sounds & Haptics → System Haptics is on, and that the device isn't in silent mode if you expect sound.
No. Vitric autosaves the board as you play. You can close the app mid-pane and reopen later to the exact same shards in the exact same places. Completed levels and your star ratings are kept on the device.
Progress is stored locally only — deleting the app removes it, and there is no cloud backup.
Vitric has no timer and no fail state, so there's no time pressure. Single-finger controls, generous snap tolerances, and the optional Placement Guide are all there to make placement comfortable regardless of motor precision.
See the Privacy Policy. Short version: Vitric collects nothing and works fully offline.
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